Search found 5 matches

by rhsimard
Wed Nov 24, 2010 9:06 pm
Forum: General Questions
Topic: Can't get animated GIF transparency.
Replies: 3
Views: 13710

Re: Can't get animated GIF transparency.

Sorry, false alarm. :? It had slipped my mind that GIF transparency is binary, not an alpha channel with varying degrees of transparency. I had said that the threshold slider didn't work; that was a quirk of the particular sequence I had been looking at. Others made sense according to that setting. ...
by rhsimard
Sun Nov 21, 2010 1:30 am
Forum: General Questions
Topic: Can't get animated GIF transparency.
Replies: 3
Views: 13710

Can't get animated GIF transparency.

Hello. I'm trying to generate a multi-sequence animated GIF with a transparent region surrounding the morphing images. The input is a pair of PNGs with alpha channels as appropriate. It seems to be right in the preview window, with the gray-hatched background in the transparent areas, but when it is...
by rhsimard
Thu Feb 11, 2010 1:09 am
Forum: General Questions
Topic: Another question related to transparency
Replies: 1
Views: 9842

Another question related to transparency

It appears that sequence effects are applied to all sequences in multiple-sequence projects. Is there any way to set something like, let's say, a background image or color, or a transition, that belongs to one particular sequence, and different effects for different sequences?
by rhsimard
Wed Feb 10, 2010 1:44 am
Forum: General Questions
Topic: Problem with morph type
Replies: 2
Views: 11242

Re: Problem with morph type

Super! Works like a champ now.
by rhsimard
Fri Feb 05, 2010 10:49 am
Forum: General Questions
Topic: Problem with morph type
Replies: 2
Views: 11242

Problem with morph type

I am using FantaMorph 4.1. Deluxe. This came up when I tried to do a morph with an image with an alpha channel. The problem is, as the morph progresses, image 2 fades in as expected, but image 2 remains unchanged. If I understand right, that's the behavior that should happen with the morph type Morp...