Telling a story through morphing

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Morta
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Joined: Mon Apr 05, 2010 8:52 pm

Telling a story through morphing

Post by Morta »

Has anyone considered shooting a short video o movie using morphing for visual effects?. I recently saw this video, from minute 02:32 it is quite interesting and gives me ideas for this.

Do you know any more examples of this?.

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fantam
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Re: Telling a story through morphing

Post by fantam »

It's amazing! That is really an innovative and interesting use of morphing technique we've never seen elsewhere.

Morta
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Joined: Mon Apr 05, 2010 8:52 pm

Re: Telling a story through morphing

Post by Morta »

Yeah, I think I´ll be using the same technique for a video I have in my head. btw, you can see a video of mine I did with fantamorph a long while ago. http://www.youtube.com/watch?v=2nPcu2Pj7ro

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fantam
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Re: Telling a story through morphing

Post by fantam »

Your "time morphing" is also interesting! I directly post it here for sharing with our visitors.

Morta
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Joined: Mon Apr 05, 2010 8:52 pm

Re: Telling a story through morphing

Post by Morta »

check this short scene I made.

<object width="480" height="385"><param name="movie" value="http://www.youtube.com/v/x5spiQX_XHM&hl ... ram><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/x5spiQX_XHM&hl ... fs=1&rel=0" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="480" height="385"></embed></object>[/youtube]

It still doesn´t look the way I want it to be.

BTW, is there a trick to avoid the apparent jumps you get during the transitions between pictures?.

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fantam
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Re: Telling a story through morphing

Post by fantam »

Morta wrote:check this short scene I made.

It still doesn´t look the way I want it to be.

BTW, is there a trick to avoid the apparent jumps you get during the transitions between pictures?.
I guess you want to create a morph like
In fact, it looks almost okay. I suggest that you increase the number of frames and add more key dots to avoid the jumps.

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