Search found 5 matches

by Titan_rw
Thu Aug 25, 2011 7:01 am
Forum: General Questions
Topic: Morph performance on large images.
Replies: 4
Views: 48221

Re: Morph performance on large images.

I figured it out through some trial and error. I first deleted all dots on both images. Same slow performance. I then started looking through the different screens trying to see what was enabled still. I found that the gaussian blur under movie options was added. Simply disabling the option was not ...
by Titan_rw
Wed Aug 24, 2011 2:05 am
Forum: General Questions
Topic: Morph performance on large images.
Replies: 4
Views: 48221

Morph performance on large images.

Hi. I have been succesfully using fantamorph to morph / warp large images. Currently 1520x1056. Previously performance was very good. It is a multi layer warp, and performance slows down if more than one layer is visible, but when working on a single layer, I get ~300fps. I also see ~30% GPU load on...
by Titan_rw
Mon Jan 10, 2011 7:13 am
Forum: General Questions
Topic: Hardware acceleration with two video cards
Replies: 2
Views: 12641

Re: Hardware acceleration with two video cards

Nevermind.

I got it working with the second video card.

There was an option in the NVidia control panel specific to OpenGL and multi monitors. Changed that, and everything is good. Interesting that the GeForce 8400 does just as well in fantamorph as my dual gpu 295.
by Titan_rw
Sat Jan 08, 2011 5:09 am
Forum: General Questions
Topic: Hardware acceleration with two video cards
Replies: 2
Views: 12641

Hardware acceleration with two video cards

Hi again. After using fantamorph for a while now, I wanted to try out the preview window on a second monitor. My primary video card does best driving a single large monitor, so I purchased a second video card to drive a smaller lcd. The problem is that fantamorph doesn't seem to support OpenGL accel...
by Titan_rw
Thu Jan 06, 2011 12:56 am
Forum: General Questions
Topic: Anchor points for warping
Replies: 1
Views: 9715

Anchor points for warping

Hi. I have a question about anchor points used for warping. I realize you can add a key dot holding ALT to force the same placement in the other image instead of it using the triangle 'mesh' for placement. This is useful. I'm wondering if there is a way to correct that anchor dot on both images simu...