Version 3.0 offers three new effects: Transition, Light and Sound. These new
powerful effects can make your morphs awesome!
Original morph:
Transition
The transition image should be a
256 level grayscale bitmap. The brightness of every pixel of the transition
image will be applied to the dissolving sequence of the corresponding pixel of
the morph. That means a dark pixel will cause the corresponding morph pixel to
be dissolved a little early, while a bright pixel will cause the corresponding
morph pixel to be dissolved a little late. You can also adjust the transition
border, the larger border you set, the smoother transition will be.
Transition image:
Transition image:
Light
The light image should be a 256
level grayscale bitmap. The brightness of every pixel of the light image will be
applied to the brightness of the corresponding pixel of the morph. That means a
bright pixel will cause the corresponding morph pixel to be a little brighter, a
dark pixel will cause the corresponding morph pixel to be a little darker. You
can also adjust the light intensity to make the morph much more brighter or
darker.
Light
image:
Light
image:
Sound
Now you can add a standard
Microsoft WAV (PCM format) to a morph. The sound is always played at the start
of the morph. Note, you can only export a sound to AVI, Flash or EXE.